The box contains a set of incredible miniatures and clever, immersive rules
that include cooperation, bluffing, backstabbing, and all other elements of an iconic
science-fiction horror adventure.
will you survive in a claustrophobic space trap?
the crew wakes up from hibernation
The damage report states there is a critical system failure and the
ship cannot continue its cruise. The task is to find the damage, repair it and safely return to
Earth. The problem: One crew member is dead.
somebody ripped open his hibernation pod...
...and pulled his body out. To make matters worse, you can hear noises
in the vast corridors of the ship. They sound unlike anything you have heard before.
When faced with the ultimate horror, will you trust
your crewmates?
You and your crewmates must survive on a ship infested with hostile
organisms. To win the game, you will have to complete one of the two objectives dealt to you at the
start of the game and get back to Earth in one piece.
There will be many obstacles in your way...
Swarms of Intruders (the name given to the alien organisms by the
ship AI), the poor physical condition of the ship, the other players that will have their own
agendas and, sometimes, just cruel fate.
the gameplay of nemesis is designed to be full of climatic moments
Hopefully you will find them rewarding even when your best plans are ruined
and your character meets a terrible fate.
nemesis lockdown is a sequel to the acclaimed survival horror board
game.
This time you will face completely new challenges in a Research Facility on
Mars. Intriguing rules and exciting plot will let you immerse in a claustrophobic world filled with
dangers and creatures essential for science fiction horror.
They say I am hallucinating due to everything I experienced aboard
Nemesis. But whenever I put my ear to the naked red rock, I can hear something.
the core of mars is roaring with rage
There are echoes deep in this planet, full of hunger and rage. Soon
we will awaken them - the vengeful ghosts from the old days of Mars. I need to escape before it
happens.
when faced with the ultimate horror, will you trust
your companions?
You and other players must survive in a Martian facility infested
with hostile organisms. To win the game, you will have to complete one of the two objectives dealt
to you at the start of the game and safely wait until the rescue party arrives.
there will be many obstacles in your way...
Swarms of hostile alien Night Stalkers, the rapidly depleting
power supply, other players with conflicting agendas and sometimes just cruel misfortune.
One of the oldest and largest living things on the face of the Earth is a fungus – a colony of
Armillaria Gallica so vast its hyphae span over 90 acres of a Michigan forest. Its estimated age
is 2500 years. Its total mass is around 400 000 kilograms.
Yet, when we think of alien life, we conjure images of predators and life forms similar to us:
independent agents with limbs, senses, and their own free will.
The species we know as Chytrids thoroughly tests these assumptions. More related to Armillaria than
us, it is nevertheless an extreme threat, born on some distant world where fungoids were the apex predators.
In our several known encounters, it proved intelligent enough to anticipate and pre-empt our moves.
Like every good parasite, it can grow through our structures and ships without destroying them – at
least not until it means to. Once it begins to grow, it is almost impossible to stop. A single shred
of surviving mycelium is enough for the infection to reoccur in mere days. What’s worse, various
deadly spores and special, purpose-built drones the Chytrid organism releases proved capable of
defeating even the most battle-hardened crews.
All analyzed encounters confirm that, the only things that seemed to tip the scale in human favor
were heavy-duty environmental suits and industrial flamethrowers. And while the thought of developing
a chemical agent to combat Chytrids is tempting, I would advise caution. Attempting to study them in
a laboratory setting might have consequences far more devastating than losing a single ship every now and then…
Chytrids are a completely new and unique Intruder race you will have to face during the game.
These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with
their tendrils further than you might have thought possible.
It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198
protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked
away safely in their stasis pods. Everyone, except the cat.
Even its nine lives couldn’t save it. As the ship accelerated up to 1000G, poor critter turned
into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer
of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird
was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to
many different genetic molecules, including DNA, and rewrite them to grow carrier organisms.
This strange virus recombined the cat’s remains. Then, it went through all the biomass in our
kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh
waiting to be opened.
Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us
died, the stronger and larger they became. The last of us now plan to destroy the ship, but the
road to the control room is blocked by the original carrier, now a lumbering hulk of flesh that
still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower.
I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!
Carnomorphs is a race of quickly adapting monsters that eat everything on their way – it doesn’t
matter if those are crew members, bodies, or even their own specimens. The play with Carnomorphs is
more challenging than with Intruders – if any player wants to survive this fierce race between
achieving objectives and Carnomorphs adaptation, they should consider cooperating a little bit more
with others. And, of course, wait for the perfect moment to backstab them.
Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during
long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something
foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make.
The dark corridors and vast halls almost seem to SING.
Some of us have tried to locate sources of this interferences, but they always seemed two steps
ahead. Stalked by their never-ending presence, we soon started cracking. Our engineer has cut some
words on his flesh. When we asked why he replied: ‘Incandescent secrets need to be written in blood.
’ Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face
frozen and cracked, she grinned in a way I will never forget.
Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do
not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I
need to UNDERSTAND them before it’s too late. I put my hand on the pistol grip, looking at
the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It
would only take two bullet holes to release them…
Void Seeders are strange creatures. Because they mainly don’t exist.
Only Lairs, Nest, and their sole guardian Despoiler are there in physical forms.
And, what’s more, Despoiler is protected by Lairs, and they have to be destroyed
in order to hurt it. Hallucinations and madness sometimes will make you act in
irrational ways. You have to care about your mind to screen yourself from these effects.
That is exactly how Nemesis works - one bad move and you are dead. It is made of inevitable moments of failure and confrontations with the brutal cosmic reality.
you managed to escape. you survived the encounter with night stalkers.
chytrids are a completely new and unique Intruder race you will have to face during the game. These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with their tendrils further than you might have thought possible.
nemesis is a modern survival horror board game
The box contains a set of incredible miniatures and clever, immersive rules that include cooperation, bluffing, backstabbing, and all other elements of an iconic science-fiction horror adventure.
will you survive in a claustrophobic space trap?
the crew wakes up from hibernation
The damage report states there is a critical system failure and the ship cannot continue its cruise. The task is to find the damage, repair it and safely return to Earth. The problem: One crew member is dead.
somebody ripped open his hibernation pod...
...and pulled his body out. To make matters worse, you can hear noises in the vast corridors of the ship. They sound unlike anything you have heard before.
when faced with the ultimate horror, will you trust your crewmates?
You and your crewmates must survive on a ship infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.
there will be many obstacles in your way...
Swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, the other players that will have their own agendas and, sometimes, just cruel fate.
the gameplay of nemesis is designed to be full of climatic moments
Hopefully you will find them rewarding even when your best plans are ruined and your character meets a terrible fate.
nemesis lockdown is a sequel to the acclaimed survival horror board game.
This time you will face completely new challenges in a Research Facility on Mars. Intriguing rules and exciting plot will let you immerse in a claustrophobic world filled with dangers and creatures essential for science fiction horror.
They say I am hallucinating due to everything I experienced aboard Nemesis. But whenever I put my ear to the naked red rock, I can hear something.
the core of mars is roaring with rage
There are echoes deep in this planet, full of hunger and rage. Soon we will awaken them - the vengeful ghosts from the old days of Mars. I need to escape before it happens.
when faced with the ultimate horror, will you trust your companions?
You and other players must survive in a Martian facility infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and safely wait until the rescue party arrives.
there will be many obstacles in your way…
Swarms of hostile alien Night Stalkers, the rapidly depleting power supply, other players with conflicting agendas and sometimes just cruel misfortune.